Strangers in a Strange Land - Released

  • #30, by NigecTuesday, 04. July 2017, 17:04 3 years ago
    This was done entirely with Animate2 exported to 3D Studio Max.. it was supposed to have more animation but I ran out of memory :/



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  • #31, by brut69Wednesday, 05. July 2017, 16:15 3 years ago
    Good effort, but still needs some work judging from the video only:

    - Inventory panel (items not very clear)
    - Walking out of syncro; it is also very slow, need to speed it up.
    - Text font is very small. Also cursors could be a bit bigger.
    Thank you , for feedback
    On the Inventory the items can be viewed better if he clicks on them , although the video doesn't do them justice since they are in HD 1080p in the actual game
    Walking is out of syncro , another pointed it out earlier and I am working on it
    I honestly see your point about the cursosrs and font but I had them reduced from before because others (my 2 testers) said that the cursors were too big. Currently I prefer to keep them as is.
    Thank you !!!!


    Currently the game build just got approved from Steam , so I can not modify it until after release. I am working on fixing the walking and see what I can do about the inventory + add a few more items here and there.

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  • #32, by brut69Wednesday, 05. July 2017, 21:55 3 years ago
    http://store.steampowered.com/app/669770/Strangers_in_a_Stra...


    WOOHOOO!!!

    Got a month to polish it for final release but the Store and Build are approved

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  • #33, by brut69Wednesday, 05. July 2017, 22:02 3 years ago
    I made the inventory dissapear when pressing the Space bar so it won't be in the way and I quite like it so I prefer not to change it
    But Sebastian is right. The inventory looks pretty weird. The graphics (especially the upper right one) is very stretched. And it's just hardly possible to see the items lying on the distorted background.

    What we can see is that your game needs MUCH more polishing. Also I would recommend to find some guys for intense betatesting. wink


    Can you point which one is the "upper right" please so I can put it in my to-do list?

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  • #34, by sebastianWednesday, 05. July 2017, 22:17 3 years ago
    i guess he means the right part of the inventory next to the item slots with that stretched background image

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  • #35, by brut69Saturday, 08. July 2017, 10:36 3 years ago
    i guess he means the right part of the inventory next to the item slots with that stretched background image

    Well, that is not a stretched image ^^ but it was done that way. I will look into for something easier on the eye though. 
    Thank you guys for all of your feedback ,it means a lot to me.

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  • #36, by afrlmeSaturday, 08. July 2017, 13:05 3 years ago
    Anyway... added you to the list of associated games on the VS Steam group. I will add you to the list on the wiki once you've officially released. smile

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  • #37, by brut69Saturday, 08. July 2017, 13:22 3 years ago
    Anyway... added you to the list of associated games on the VS Steam group. I will add you to the list on the wiki once you've officially released. smile

    Thanks!
    What is the link for that?

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  • #38, by afrlmeSaturday, 08. July 2017, 15:27 3 years ago
    http://steamcommunity.com/groups/Visionaire_Studio -- steam
    https://wiki.visionaire-tracker.net/wiki/Compiled_Index_of_G... -- wiki (all released games I know about - probably some missing from years ago & ones that went under the radar)

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