ok we were trying to think how to phrase point 4 about the license part - I couldn't think of how to correctly phrase "own game" - my mind goes a bit bleh - sometimes!In essence: you, the user needs to obtain a developer certificate from apple, which David can then use to compile your game for iOS which will include the certs you obtained (when iOS export support has been added) & then add it to a custom made store app (for distributing) or something (not sure) ... bear in mind that VS commercial users get priority support for compiling for iOS/android & distribution before anyone releasing non-commercial or indie titles ...
something to that effect I think.
Just to make sure I understand what you are saying I'd like to ask a series of questions.
1. Are you saying that if we have purchased a commercial license of VS along with our Dev Certification from Apple then we could potentially receive special exclusive support for porting to iOS by David personally or is this only available when such a feature has been fully developed and released on a newer version of VS?
2. If exclusive support for commercial developers then is there a support fee included for porting to iOS?
Thanks for endulging these questions.
2) This is while i said, we must renew our licenses.
3) but for Freeware games, we can Customize the "IOS and Macversions" inside the MacAppStore, so that the user can load games with free "in-App-Purchases" or something like this… But for free games we did not know it currently.
Think the best was to make an brainstorming with the Team, hopefully we can clear this in few days ![]()
- David