Ich habe für mein Vorhaben Paint verwendet. Und dabei auch nur die 20 Farben die das Programm bereitsstellt. Ich wollte keinen Farboverflow kriegen und alles schlicht und übersichtlich halten. Mit den Abmessungen war ich mir auch nicht so sicher. Als Bildschirmgröße habe ich dann einfach 320x240 Pixel genommen. Eine Vorlage eingescannt und bearbeitet.
Sieht alles schön EGA-farbig aus. Ich denke Sierra hätten mir in den 80ern evtl. ne Chance gegeben. :-D Aber um meine Skills noch zu verbessern brauche ich Euren Rat:
- Welches Programm eignet sich am besten für Pixelart? - Wie skaliere und bearbeitet ich die eingescannten Vorlagen richtig? - Auf was muss ich mehr achten beim zeichnen? - Wie bringe ich am besten Objekte rein..z. B. es stehen 5 Schnapsflaschen im Regal und drei kann er wegnehmen.
Danke für Eure Hilfe!
Christian
Well, here is a background i created for using AGS. As you can see its the inside of a store. Looking empty, buts not because its in a communist country. Its because i wanted to think, how i figure goods in the shelf.
I used for this purpose the good old paint. And there just the 20 colours which the programm provides. I dont wanted to get a colour-overflow and wanted it very basic and clear. With dimensions i wasnt sure. I wanted 320x240 Pixel like in retro-games. I scanned a template and edited it.
Looks nice EGA. I think Sierra would have given me a chance back in the 80s. :-D But to improve my skills i need your advice, please.
- Which programm is best for pixelart? - How i scale and edit a scanned template with best results? - To what i have to care more while drawing? - How i put objekts in the room? For example there are 5 bottles of booze and the mainfigure can take 3 of em and they disappear on screen.
Thank you for your help!
Christian
Already im using Gimp for my Pixelart. Its a bit inconvinvient, for example doing lines and bow lines. Its not so intuitive to use as Paint. It would be better to open more toolboxes to work on you need.
Yes i like to paint a picture and scan it and after that i like to edit the pic. They've done it great in Monkey Island II. Other game devolpers did it also great, but there was bad implementations, too. So i like to know exactly how the working process is in this case.
Yes perspectives are wrong...i have to set vanishing point, etc. Liked also playing around with crooked perspektive like in DOTT.
Well i take a look to the youtube tutorials.
I improved my style during last week and made some pixel-art from templates.