Dialog options

  • #1, by doroboThursday, 10. January, 10:15 A week ago
    Let's say I have three options for a dialog and when I pick one I want other two to not reaper so that what I pick is final. So my pick leads to certain answer and then maybe I get another three things to comment on that answer etc. Can this be done without scripting with default tools? Maybe something similar is in some game templates?

    p.s. recently i wasn't been able to add images/frames of new characters I make just to test dialog system unless it's a frame of my initial main character. It's weird I think im missing something simple here.

    Newbie

    41 Posts


  • #2, by AFRLmeThursday, 10. January, 12:54 A week ago
    There's some options in the dialog system where you can assign a condition or value. it will only show the dialog parts if you are on the correct level &/or condition/value is met. You can use the current dialog level & conditions/values to determine which dialog options should be shown/hidden.

    Imperator

    6393 Posts

  • #3, by doroboThursday, 10. January, 13:02 A week ago
    There's some options in the dialog system where you can assign a condition or value. it will only the dialog parts if you are on the correct level &/or condition/value is met. You can use the current dialog level & conditions/values to determine which dialog options should be shown/hidden.
    Great. Thanks. I'll diggin more into that then.

    Newbie

    41 Posts

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