Work_ with team

  • #1, by egutidzegioWednesday, 21. September 2016, 15:43 8 years ago
    Hello, is it possible to work in visionaire studio several people on one project????

    Newbie

    3 Posts


  • #2, by afrlmeWednesday, 21. September 2016, 16:04 8 years ago
    Yes, there's a team project / save export option thing, but I recommend only one person at any given time working on the actual project file.

    For me the simplest option is to use something like dropbox or google drive & work on your project in a folder you are sharing to one of those services, then when you are done, you let the next person know & they have immediate access to download / sync over your most recent changes & carry on with whatever they need to do.

    Ideally you should really only have 1-2 developers working on the development side of of your game otherwise things can quickly become unorganized & inconsistent as most people have their own methods & ideas on how to achieve things & with Visionaire Studio, there's often multiple solutions to achieving the same goal.

    Scripting if you are planning on extending your project through Lua script &/or with the openGL shader is best done initially in a third party text editor such as Sublime Text, Github Atom or Notepad++ (I personally recommend sublime text. Atom is almost as good as Sublime & as a bonus it's 100% free unlike Sublime). You can then load external scripts into VS with a small loadfile function or better yet, just copy/paste your finished scripts directly into the editor itself.

    As for graphics, videos, music & sound, it's best if you let the people sorting out that side of things do so in whatever applications they use to create them & then you have whoever is sorting out the development side of things (editor stuff) imports & implements them into your ved project file rather than allowing more people than necessary to mess about with your project file. There's an old saying, which goes something along the lines of this... "Too many cooks spoil the broth!".

    P.S: sorry for the epically large response. I did actually intend to keep it short, but I tend to ramble on a bit sometimes.

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  • #3, by egutidzegioWednesday, 21. September 2016, 16:10 8 years ago
    Thanks for replay.
    I am going to dont use scripting because I down know.
    so it is possible two man work in same project same time exampl:
    I work about character and he create levels?

    Newbie

    3 Posts

  • #4, by afrlmeWednesday, 21. September 2016, 16:23 8 years ago
    I am going to point you to this wiki page: https://wiki.visionaire-tracker.net/wiki/Team_files

    Now according to the page, you can work on it at the same time, but I highly recommend you work on your project one at a time. It's easy for one person or the other to accidentally edit something the other person might be working on thus overwriting what they were doing.

    Anyway, give that wiki page a read. If you want more information on the subject, then SimonS would be the person to ask / wait for a response for as it's not a feature I personally use myself.

    One thing I will recommend though is that you backup your ved files regularly - never work entirely in a single ved file for the entire project as it's possible for them to corrupt while saving, so always make sure you create backup copies.

    Imperator

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  • #5, by egutidzegioWednesday, 21. September 2016, 16:32 8 years ago
    Thanks for this info it is helpfull.
    and one more question how to add cutscene or story in game?

    Newbie

    3 Posts

  • #6, by afrlmeWednesday, 21. September 2016, 17:12 8 years ago
    Under the "miscellaneous" action parts are 4 actions parts.

    1 & 2. Begin Cutscene & End Cutscene. These allow you to disable player interaction, but can be skipped with the ESC (escape key on keyboard). They also automatically hide any interfaces that do not have the "always show interface" option ticked under each interfaces properties tab, whenever a cutscene event is executed.

    3 & 4. Hide Cursor & Show Cursor. This works the same as the cutscene event except they can't be skipped & interfaces will remain visible unless manually hidden with the relevant hide interface action parts.

    Anyway... hopefully this should help.

    P.S: you can create cutscenes on scene launch too, by creating a "at begin of scene" action under the scenes actions tab & then wrapping some actions inside of either the begin/end cutscene or the hide/show cursor action parts.

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