Graphically I'm planning on something similar to Pendulo Studios Runaway, The Next Big Thing or Revolution's broken sword style artwork.
Cheers
my laptop goes from 800x600 > 1024x768 > 1280x600 > 1280x720 > 1280x768 > 1280x800.
there's an option for 1280x1024 in v.studio so why isn't there any for the other 1280x's?
Also I can only get 1024x768 to run in fullscreen with the editor unless I turn on widescreen support but that generates some weird graphic issues if I use any of the higher resolutions & they won't even launch the game if I turn off widescreen support!
Also final thing in regard to the first post can anyone tell what size resolution say "deponia" was made at & pixel size of main menu & character?
Cheers, danke & gracias
*** edit: forgot to mention when I run it at 1024x768 the game looks slightly blurry as does the font & my png animation frames seem to have gif like artifacts.
my max res is 1280x800 currently although I'm hoping to get a new laptop in near future.
For me with VS I ran at 800x600 as my machine is powered by a hamster wheel and forced the games to be windowed
There's nothing you can do about the letter box view but if the game is interesting you soon forget about it anyway
My laptop isn't anything special; hence why I'm hoping to get a new one sometime in the near future My paptop is about 4 years old - old acer model - with daft keyboard buttons that like to fall off
win 7 ultimate ed, dual-core @ 1.73ghz, 2gb ram, 15.4" monitor - it seems to run 2d games fine enough as well as all the pendulo studio games - but I have to set everything on walking dead to low-medium setting or it runs really glitchy
also seeing as my touchpad mouse died for no apparent reason I'm having to use my little wacom tablet as a mouse but I've gotten used to using it now.
yeah I don't understand the letterbox thing ... in deponia I set res to desktop & it displays like a widescreen film with black borders at top & bottom which looks fine but 4:3 looks weird - then again I'm kind of used to it from when I used to emulate snes/genesis etc
A character who is able to walk around the scene should be implemented with half the resolution of the final background in height. So if in Deponia the final background resolution is 1920*1080 the final character sprite should have a resolution around 260*540, with 540 being 1080 / 2. Of course the character is also previously drawn at a higher resoultion just because it's so much easier to add little details or fine lines while working in a really high resolution. It's not even necessary that your monitor can display that resolution, you just need to be able to zoom in a lot. If you're using vector graphics that's of course no problem
much appreciated
You should ideally have a default resolution of 1920x1080, 1280x720 or 640x480, which are the 3 typical hd resolutions