Cursor will not appear - speech animation and text of the character won't start/show up

  • #10, by crankschenkThursday, 16. February 2017, 22:19 7 years ago
    You may be right. I need to dive into the engine first and learn a lot. 

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  • #11, by afrlmeThursday, 16. February 2017, 22:59 7 years ago
    The scripting should not be a problem, I am working in the IT for more than 18 years. But hopefully I don't need so much scripting. smile

    Thank you for your help, Lee. 
    It works fine.
    If you have any prior scripting/programming experience, even html then it's really not that hard to learn. It's an object oriented scripting language & essentially a simplified version of say java or c or whatever. There's plenty of examples available on the wiki as well as the scripting & data structure pages (both of which you will need to use as reference, seeing as we still don't have an auto-complete system implemented in VS). You can always ask for help with scripting on here - which is what most people do. There's also the option of hiring (or finding people to work for free; though harder to find these days) other people to sort out certain things too

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  • #12, by crankschenkThursday, 16. February 2017, 23:12 7 years ago
    So, the Wiki is the place to find all info a visionaire developer needs?
    Nice.

    Again: Thank you very much, Lee.

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  • #13, by afrlmeThursday, 16. February 2017, 23:23 7 years ago
    So, the Wiki is the place to find all info a visionaire developer needs?
    Nice.

    Again: Thank you very much, Lee.
    Well, technically it should be, though we have all been a bit neglectful of sorting out the documentation. A lot of stuff is still missing, just like the old wiki. Mostly I've focused on the scripting side of the engine as far as documentation is concerned. All the scripting documentation is done - far as I remember - & there's loads of script example myself & others have created (on script index page).

    Scripting & Data Structure pages are what you need to learn how scripting works in Visionaire Studio. Scripting page explains about the different object table types, bit of history & examples on how to access/edit said object table types. The data structure page is a list of all the available visionaire object tables, with information & whether or not they are scriptable or read only - you have to take that with a pinch of salt though because some of the non-scriptable visionaire objects can be edited, it's just that the edited data won't get stored in the save game files or maybe it's because they don't take effect until the scene/character or whatever gets reloaded.

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