I was wondering if there's any way of using Visionaire to time things in the game. For example a timer that will start at the beginning of the game... When the timer reaches 10 minutes - an event will occur...
Any ideas how to use the existing action parts to do this? =)
Marvel
RE: Timing?
08/03/2010, 23:40
Well, actually this isn't a big deal!
Action "Example":
Wait 100ms Set Value + 1 When Value < 100 jump to action part 1 ELSE start action part "event" end action "example" End
This is the way i did it in Zak2btas
thelastradio
RE: Timing?
08/04/2010, 10:32
Cool! Thank you so much!! =)
Alex
RE: Timing?
08/11/2010, 23:31
actually I think it is not even necessary to use a loop. Just start an action at the beginning of the game (e.g. game properties - at begin start following action) which looks like this:
pause for 10 min
... special event action parts...
if the event should not occur after a few minutes for some reason you can easily stop the action from another action.