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Can Visionaire handle this?

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Aragon
07/31/, 03:39
I'm at the point of choosing between Visionaire, Wintermute and AGS, but I'm into Visionaire because it supports high resolution.

My game will be in 1280x1024, main character sprite is 512 pixels height, he has loooong idle animation (and some other stuffs too): about 10 seconds (10 or 15 frames per sec), will this blow up the engine? Or is doesn't matter how long the animation is because the frames will be loaded continously from HD?
 
Marvel
08/01/, 19:25
Well, no, it will not blow Visionaire Studio. In "Zak between time & space" or in "The Whispered World" we got huge animations, too. There are no limits...

Generally: If the animations are larger than the memory space this could slow down the game because the animations have to be loaded from the hard disc (which is slower than the memory ram). But this is a problem AGS, WM AND Visionaire have.

And please rethink if such big animations are necessary. wink
 
Alex
08/11/, 23:35
you can check the size of your animations when running the player by opening the console (tab key). there you can enter "print animations" or "show animationdetails on" and see the size of each animation and also total size. depending on your game requirements the total size should not be too high.
 
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