Hello!
-The following is what I'd like to be able to do:
My character is standing. I want him to go somewhere on the screen. According to where I click (let's say its direction 'right'

I'd like the engine to play a 'turning to right' animation I've created (while holding it's position on screen), then when this turning anim ended, start moving the character to the direction I've clicked (while playing it's regular walking animation (right)).
If it's upper right direction the I'd like the engine to playe the 'Turning upwards to the right' anim and then start moving the character toward the position...and so all the other directions.
When the character is near it's destination I'd like the engine to slow down the movement of the sprite and the animation too...according to speed reducing parameters I set via numbers or curves and before the movement fully stops, I'd like the engine to play a 'the character stops' anim I created. This would be a few frames showing tha character stepping into the standing position of that direction it came from.
So this way I could create nicely blending animations and overcome the 'moonwalking character' effect we now see in 2d games.
-Also I'd like to be able to set the walking speed individually for vertical movement and for horizontal movement aswell.
Are these possible right now with the engine ( I could'n tfigure it out yet ) or can it be done if someone knows how to script it?
I hope I was clear and you understand what I'm talking about.

Thanks!