Header
English

Nige's wish list - 3D Characters and Flash Support

New postBack to Overview
Nigec
04/04/, 13:40
well one is already in the making and that 3D for characters, I guess the big issue is which format to use, I think it should be a format you can export from low end 3D software, something like X is a total pain, personally I would of thought DAE would be better

Most engine builders seem to focus on using 3D Studio Max which is usually beyond the average hobbists pocket or Blender with a massive learning curve

I know its been ask before but a panoramic option would be nice, ie a way to use cube faces or spherical images.

Flash support would be cool with the ability to make Visionaire respond to commands from timeline
 
Marvel
04/15/, 22:57
Nigec
04/15/, 23:05
the link isn't working mate roll




edit. ha fixed it smile



Cool grin



I wish I could help but I know nothing about application development, my 2cents would be Collada for character animation and away to use geometry to create camera and lights locations, this would mean any 3D software could create the hidden geometry, that is the big bug bare with the other 2.5 engines, you need to own high end software to do quite a trival job
 
tomeglenn
07/14/, 16:52
You guys may or may not be interested in taking a look at my efforts in importing/rendering Collada models in a C++/OpenGL environment on my game development blog: http://tomeglenn.tumblr.com/tagged/Aries_Engine

My engine is no longer under development, however, I am willing to release the source code for my Collada importer/renderer if you think it will aid in adding 3D characters to Visionaire.

I should note that I developed this in C++ and OpenGL on Mac OS X. However, I have not used any native code, so this should compile on any platform. It also makes use of the RapidXML C++ library.
It's also worth mentioning that this code is by no means complete. It can simply load Collada models and display them. It doesn't load lighting/animation information.
 
Marvel
07/14/, 17:28
Semms interesting smile I hope Alex will have a look on it.

Thank you very much for this information...
 
Alex
07/14/, 22:58
thanks for the info. I guess Daniel will have a look at it once he starts to work on the 3d character integration (next fall).
 
Karens
08/06/, 08:53
I think a Flash integration would do so much more for Vis than a 3d import would, considering Vis has always focused on 2d, it would benefit this engine a lot more, just my two cents,
 
Marvel
08/06/, 13:51
Well, our programmer does have skills in 3D - but not in flash wink

If you find us a programmer for the flash support everything seems possible grin
 
New postBack to Overview