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spacepaw
spacepaw

Minor bug in "textStarted" event handler

11/08/2011, 23:31
Hello,
I just noticed that even though you can call your own function on textStarted event the following command doesn't work for text spoken by characters:

1

passed_argument:setValue(VTextPosition, some_point)



the final position gets set AFTER the event handler function is called, therefore it overwrites the position that's set there. Furthermore even changing the text position in main loop is not effective as it still shows in the original position for the duration of 1 frame making it "flicker" before snapping to desired spot.

This renders the event handler useless when changing some of the text initial values and I can't think of any other way of solving it...
 
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