Heres a shot pf the Space Walk sequence, when you first get into the Groomlake.
Originally this entire sequence was going to be a cinematic, with an in game 'cut scene' of the captain going towards the airlock-but after going back to my original story treatment, I realized that half the fun of sci-fi ghost ship stories is the initial discovery....the building of excitement BEFORE you enter into the ship-and having that as a cut scene is taking a lot of that away from the player. SO! Here we have the first piece of the spacewalk sequence.
You can also see the Hawking in the bottom right, for those wondering just what you ship actually looks like.

The scene has some really nice little animated touches....running lights blink on The Hawking..the captain in his salvage suit is animated to kinda 'dangle' his legs, and I've implemented a particle system to have bits of 'space dust' randomly drifting around. Combined the the 'hollow' sound of Marachecks breathing, the sequence is quite...cold, for lack of a better word!
Something that may be of interest to some people is a piece of sound design from the game. Im trying to make the game sound 'empty' and kinda freaky, so Im thinking of dropping a musical soundtrack, and just building up the soundtrack of the game with ambient sounds and noises.
This is a collection of the sounds from the Nursery sequence, with some other interface sounds layered over it. Just trying to get a feel for how layered to make the sounds, how loud the ambient sound will be, and to see if it will actually work. Tell me what you think? Freaky? Or just kinda stupid?
http://vimeo.com/17514306